
Nix Anteris
Bite Me inc Bitten.
162
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Posted - 2014.03.26 13:25:00 -
[1] - Quote
I realise I'm late to the party, and I don't want to read 32 pages, so apologies if this has been suggested.
I was originally quite vocal about the original changes, I would still prefer that people had to work for their intel, and think that requiring vigilant players protecting the fleet is an absolutely fair counter to the risk of being jumped, when weighing up the rewards to be had in w-space. So ideally I would like the old behaviour back, requiring players to actually use probes to know that a new signature was present.
If that is completely off the table how about tying dungeon visibility to ship visibility. The signature remains undetectable for as long as no ship has de-cloaked on grid. As soon as cloak is broken to warp, launch probes, jump back, whatever, then the signature is visible to all.
This gives enough time to perform the limited number of actions you can perform before you are *required* to de-cloak (either by choice or by force). Skilled scouts will be able to use this to full potential, while bunglers will alert everyone to their presence as is currently the case.
It might let you narrow down a point in space where there is a ship, but you will have to launch probes to pinpoint further, so using this time effectively is paramount.
It might let you exclude half the system of targets, but require you to warp to look at the other half, still giving you an edge.
If you're good (or lucky), it might even let you fully locate a gang in space.
If you're bad then you'll de-cloak and be no better off.
If your fleet is bad then you'll get to shout "I told you to hold cloak!" on comms.
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Nix Anteris
Bite Me inc Bitten.
162
|
Posted - 2014.03.26 14:35:00 -
[3] - Quote
Von Keigai wrote: It's kind of like what Fozzie is getting at, using "1 minute" as the length of time, except that Fozzie's idea allows the scout to do whatever he wants. Using gatecloak-dropping as the K162-is-scannable event means that the scout can only do a limited set of things in the undetectable state.
My reasoning was that the skilled or the lucky could get a fleet halfway in warp before the timer pops the signature, with it triggered on de-cloaking then it's visible at the point you decide to take action and actually makes optimal use of the limited time a tactical thing (the difference between "there's ships somewhere over there - I'll just drop probes" and "there's ships roughly 1AU from planet X towards the sun - I need to drop my probes and be fast"), with various ways you can actually screw yourself if you're not careful.
P.S. Bring back old session timers. |